Innsmouth 3D: The Gilman House Hotel

Innsmouth 3D: The Gilman House Hotel

The hotel from where to escape the horrors

The Gilman House Hotel figured greatly in HP Lovecraft’s classic story Shadow over Innsmouth and is the only hotel in the city; our hero escapes after getting a room up on the fourth floor. The hotel features a full foyer and registration desk area, dining room, kitchen and a completely populated example room with moody, early lighting fixtures. There is also back courtyard. The hotel was likely built around 1840, right before a dramatic economic plunge.

Gilman House Hotel

Components

bed, trashcan, boudoir, hotel cases (4), chair, desk lamp, filing cabinet (2), furnace, ladle, lamp, mirror, pans (2), pot, saucepan, shower, table, toilet, wash stand

About Innsmouth 3D Volume 2 R2 Complete Collection

Innsmouth Volume 1 Complete Edition brings the darkened city of Innsmouth to life from the horror genre works of H P Lovecraft. A once economically successful river/sea port slowly grew in economic might in the early 1800s, until economic misfortune in 1840 and a plague reduced the town’s population. A decaying urban environment in the 1920s America.

Who is HP Lovecraft? HP Lovecraft is an American horror writer who wrote primarily in the 1930s. His works included The Call of Cthulhu, The Colour from Space, The Dunwich Horror, The Doom that Came to Sarnath, The Shadow over Innsmouth, and At the Mountains of Madness – many of works are referred to as being a part of the Cthulhu Mythos, a nihilistic universe of dark and unknowable threats to humanity. Many of his stories focused on the area of the New England town of Arkham and other nearby cities such as Innsmouth.

Versions

  • Innsmouth 3D: Gilman House Hotel Pro
  • Innsmouth 3D: Gilman House Hotel for Shade
  • Innsmouth 3D: Gilman House Hotel for Bryce
  • Innsmouth 3D: Gilman House Hotel for Poser
  • Innsmouth 3D: Gilman House Hotel R2 for Vue

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About the Author

Chikako is Art Director at Meshbox Design (http://www.meshbox.com) and also assists with 3D content direction at Mirye Software. She is also the translator working on the Shade 10 documentation.